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assets workflow.
Is possible to change the unity3d workflow ?, Is anoying when I imported and asset and unity creates the material and the texture. If I change the material generation to off, is ok for this objet, but if i have 200 objets this turns a nightmare, also if I have a asset with the material generation(off) I can add a material to this object in the project section allways in my scene and for 200 objects is so confuse .
I hope someone could bring a bit of light about this stuff.
Thanks.
Answer by Ben 14 · Mar 16, 2011 at 02:49 PM
If you create an AssetPostProcessor class, you will be able to implement OnPreProcessModel in which you may change manually the settings of the ModelImporter.
Hope this helps! Ben
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