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Question by
Foam · Sep 16, 2013 at 03:46 PM ·
charactercontrollerwalkinganimatingsteps
Animating CharacterController When Stepping Up
I am using a CharacterController (and the associated CharacterMotor scripts) to control some NPCs. I would like to know when the NPC is "walking up a step" so that I can change the animation to something appropriate.
Anyone have any suggestions for handling this? I don't see any callbacks or anything on the CharacterController for this, other than the generic OnControllerColliderHit callback.
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