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Question by William_Goodspeed · May 14, 2014 at 06:46 AM · c#movementcharactercontrollerwalkingsliding

Character movement to set positions

Hey folks,

So I'm just starting a new project and it's a little different from my last one. Previously I have been using pre-made character controllers which allows a FPS style walk mode. However for this new project I want to have a player basically on the interior of a spaceship and have them glide from one console to another on a button press. So imagine it kind of like the gear stick of a car and if they press down they swill slide backward if they press right they slide right.

But I'm not really sure how to achieve this. I know it should be fairly simple, but I've been trying to pick apart the existing character controllers that I'm using and I'm struggling to get any real control over it.

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avatar image RyanPaterson · May 14, 2014 at 10:41 AM 0
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Hey, you'll be better posting this in the forums, because there'll be multiple methods, rather than a set answer. You're likely to get ignored here in answers. Good luck

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Answer by haim96 · May 14, 2014 at 10:48 AM

this how i would do that: say i have 3 consoles, i create an array of vector3. each will hold a position of one of the consoles. now, every button click i will add or remove 1 from the array index and make the player move to the new position. hope it make sense for you.

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