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How to add keyframe animation to an imported FBX.
Hi All,
I would like to ask your help, because I'm new in Unity. Is there any way to implement a method in C#, which can create an animation from a keyframe, and attach to a gameobject ?
And what is the hierarchical order of an animation? I have some question marks in my mind:
GameObject - Animation - AnimationClip - AnimationCurve - Keyframe
Is this the right order?
Extra note: The gameobject imported from an FBX file, it's a simple cube at the moment, but I'm planning to replace it with a detailed one, but this will be the next step. :)
Thanks in advance, Tamás
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