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How can i manually calculate the normals for a terrain mesh?
I have a terrain mesh that is completely black like this:
So naturrally I tried using the Mesh.RecalculateNormals function, but it just put colors on some of the edges:
How can i calculate the normals for the terrain mesh manually?
captura-de-tela-1.png
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captura-de-tela-2.png
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