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Alternative to Mesh.RecalculateNormals
Hi, I was trying to find out how Mesh.recalculate Normals work but the unfortunately all the ways i can find on internet like Average normals/ weighted normals do not give precise results as Mesh.recalculateNormals().
Can someone please let me know how exactly mesh.recalculatNormals() is calculating normals?
Regards,
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