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Why does Unity have to reimport all assets when you open a project for the first time?
Does anyone know why? Every time we open a scm-enabled project (this happens also on non-scm-enabled), we have to reimport all assets. I just don't get why they couldn't be shared between computers. Does unity store any kind of computer-specific info there? It's just very frustrating to have to wait for half an hour to one hour for unity to reimport a large project.
Can we "fool" unity in any way to make it think that the Library was actually generated in the same computer?
Thanks!
I'd also be interested in an answer to this one.. have the same problem.
Also would really like an answer to this, it slows me down a lot since the re-import process often takes more than half an hour
Answer by efge · Mar 20, 2011 at 08:18 PM
You could try to copy the Assets and the Library folder of your project.
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