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Question by Hussain4996 · Sep 22, 2014 at 09:30 AM · importingshapes3dmax

Model importing from 3d max to unity

Hi, I created a football field with goal post in 3d max, every thing works fine except the goal post which i created with lines in 3d max when i import it to unity the goal post which was created by using lines doesn't appear in unity, any one know how to fix it or a link from where i get knowledge about it and how to import 3d max model/ object which are created by shapes in 3d max into unity.

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Answer by rpandiyarajan · Sep 22, 2014 at 10:00 AM

Hi,

1.You should convert the shapes to editable poly in 3ds max before exporting as FBX.

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