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Question by ohkayem · Dec 25, 2017 at 02:10 PM · navmeshnavmeshagentnavigation

Navmesh Agent to Follow Player

Dear Coders Could someone help? I've set my enemy which is a Navmesh Agent to follow a player after it's been 'triggered' (seperate script). However, the enemy only moves to the last destination that the player was positioned rather than following the player.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI; 
 
 public class following : MonoBehaviour {
 
     public Transform player; 
     private NavMeshAgent enemy; 
 
 
     // Use this for initialization
     void Start () {
         
 
         enemy = GetComponent<NavMeshAgent> ();
 
     }
     
     // Update is called once per frame
     void Update () {
 
         //enemy.SetDestination (player.position); 
         enemy.destination = player.transform.position; 
         
     }
 }

I know this is to do with '.destination' or '.SetDestination' but is there a way using NavMesh that I can code for the enemy to follow the player?

Thanks!

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avatar image Pinkuboxu · Apr 28, 2020 at 01:06 AM 0
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agent.destination and agent.SetDestination are just different ways to do the same thing. $$anonymous$$y guess is that the thing you are putting onto the public Transform player in the inspector isn't actually the transform that you are moving on the player controller. If your actual player object is moving inside of a parent transform, you'll need to reference that moving object's transform ins$$anonymous$$d.

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Answer by kirikar67 · Feb 14, 2020 at 10:45 PM

Change your code in Update to enemy.SetDestination(player.tramfrom.position)

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