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Question by mydevaccs · May 21, 2018 at 10:40 PM · navmeshnavmeshagentnavigation

AI destination not changing?

So I have a target, and AI. This was all working and suddenly stopped when I changed the target from a sphere to a cube. Not sure why. The AI has a script attached with a GameObject target. The AI will move directly to the target, but If I move the target, they will not follow. I debugged the target location and even tho the target has moved, the location is still saying it is at where it was when I clicked play.

Here is the inspector settings. alt text

Here is the script, nothing has been changed here from when it was working, and now that it has stopped. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI;

 public class AIMovement : MonoBehaviour {
 
 
     [SerializeField]
     Transform target;
     NavMeshAgent _navMeshAgent;
     // Use this for initialization
     void Start () {
         _navMeshAgent = this.GetComponent<NavMeshAgent>();
     }
     
     void Update(){
         if(!target){
             Debug.Log("No target found.");
         }else{
             _navMeshAgent.SetDestination(target.transform.position);
             Debug.Log("Target Position: " +target.transform.position);
         }
     }
 
 }
 


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