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Question by Mark981 · Sep 20, 2012 at 01:44 PM · audiosound

Stop another sound from another script?

Hi guys,i need a little help.I have slow motion effect in my game,when i press specific button slow motion is going...Anyway now about thing,i have wind effect in my game,It works like this: when i fall from great height i can hear wind sound in "my ears"...Well the thing is when im falling from great height,and activate slow motion,i can still hear wind sound without any effects,LIKE NORMALLY.Well i need to stop that sound when im in slow motion and when i get out from slow motion i want that sound plays again...I hope you understand me,please help me.

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avatar image Khada · Sep 20, 2012 at 01:46 PM 0
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GameObject.Find("ObjectName").audio.Stop(); //etc etc

avatar image Khada · Sep 20, 2012 at 02:04 PM 0
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Answer by Khada · Sep 20, 2012 at 02:03 PM

To stop a sound on another game object:

 GameObject.Find("ObjectName").audio.Stop();

To stop a sound via a variable contained in a script on another object:

 GameObject.Find("ObjectName").GetComponent<ScriptName>.AudioSourceVariableName.Stop();
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avatar image alok-kr-029 · Sep 27, 2013 at 06:49 AM 0
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working super perfect

avatar image OwPoga · Nov 17, 2015 at 02:28 PM 0
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Really working super perfect Thank you so much For updates version 5.+ GameObject.Find("ObjectName").GetComponent().Stop();

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