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Question by bobin115 · Sep 29, 2014 at 05:49 PM · soundkeydown

sound on key down help

hi im new to scripting and this is my first attempt at writing my own script and it didn't work here it is

 var soundFile:AudioClip;
 
 function Update() {
 
 if (Input.KeyDown("v")) 
         audio.clip = soundFile;
         audio.Play();
         }
 

if anyone can correct my script that would be great

thanks

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Answer by ThomLaurent · Sep 29, 2014 at 06:03 PM

It seems you forgot to close your if statement after audio.Play();, and the method Input.KeyDown() doesn't exists so replace it with Input.GetKeyDown().

Here is the script corrected :

 var soundFile : AudioClip;
  
 function Update() {
     if (Input.GetKeyDown("v")) { 
         audio.clip = soundFile;
         audio.Play();
     }
 }

Now it should work :)

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avatar image bobin115 · Sep 29, 2014 at 06:11 PM 0
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so simple, thanks

avatar image ThomLaurent · Sep 29, 2014 at 06:22 PM 0
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You're welcome :)

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Answer by Eaneth · Sep 29, 2014 at 07:08 PM

The correct way to get keyboard input is: Input.GetKeyDown(KeyCode.#)

By the way, KeyCode is how you choose from the available keys. So use can use KeyCode.W, or KeyCode.Mouse0 to find the appropriate key for whatever you're using. Unity can't find the appropriate KeyCode value if you just supply a string, doesn't make any sense.

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avatar image ThomLaurent · Sep 29, 2014 at 07:26 PM 0
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Wrong, Unity does support Input.Get$$anonymous$$eyDown(string), see documentation

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