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Question by kittenkong · Apr 25, 2014 at 04:32 PM · basic programmingwriting to text

In-game scripting implementation

Hi guys, I'm making a game that teaches the basics of programming.

It would have a basic text editor and the player could write and run simple scripts. The scripts could also command a character in a 3d environment.

I'm writing code now that translates strings from the text editor and breaks it into functions, evaluates basic integer maths etc but I feel like I'm doing it the hard way.

If you guys wanted to implement a basic in-game scripting language how would you go about it?

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avatar image robertbu · Apr 25, 2014 at 04:46 PM 0
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I suggest you do some Googling. I just Googled, "unity3d scripts at runtime," and found many things that may or may not be helpfult to you:

  • Asset store package for a runtime scripting language

  • A free, simple C# interpreter that could be linked in

  • Reference to the Eval() function that allows Javascript to be executed at runtime.

And I know there were other posts on UA on the subject in the last year.

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