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Question by
BCizme1 · Aug 30, 2013 at 06:09 AM ·
texturerenderingnormalmaptexture bugs
Why does unity change my normal maps?
Some of my normal map textures work perfectly fine, but some textures always change when I convert them to normal maps and they create weird lighting bugs. I have seen other people with a similar problem, but I never found a good answer.
Comment
Are you using Normal maps or are you using a different kind of texture and marking it as a Normal map? (Normal maps are blue, Diffuse are the colored, specular is black and white)
I am using normal maps, but whenever unity assigns them as being normal maps it changes to a greenish color for some reason and it doesn't render properly