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Question by BCizme1 · Aug 30, 2013 at 06:09 AM · texturerenderingnormalmaptexture bugs

Why does unity change my normal maps?

Some of my normal map textures work perfectly fine, but some textures always change when I convert them to normal maps and they create weird lighting bugs. I have seen other people with a similar problem, but I never found a good answer.

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avatar image Benifir · Aug 30, 2013 at 07:10 AM 0
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Are you using Normal maps or are you using a different kind of texture and marking it as a Normal map? (Normal maps are blue, Diffuse are the colored, specular is black and white)

avatar image BCizme1 · Aug 31, 2013 at 05:01 AM 0
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I am using normal maps, but whenever unity assigns them as being normal maps it changes to a greenish color for some reason and it doesn't render properly

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Answer by Paulius-Liekis · Aug 31, 2013 at 06:57 PM

Make sure you have correct import settings.

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