Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Spy4812 · Aug 29, 2013 at 07:34 PM · c#menucursorshow

Show Cursor in Menu

hello I have made a menu like this (in c#):

 using UnityEngine;
 using System.Collections;
 
 public class pauseMenu : MonoBehaviour 
 {
     public GUISkin myskin;
 
     private Rect windowRect;
     private bool paused = false , waited = true;
 
     private void Start()
     {
         windowRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
     }
 
     private void waiting()
     {
         waited = true;
     }
 
     private void Update()
     {
         if (waited)
             if (Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.P))
             {
                 if (paused)
                     paused = false;
                 else
                     paused = true;
 
                 waited = false;
                 Invoke("waiting",0.3f);
             }
     }
 
     private void OnGUI()
     {
         if (paused)
             windowRect = GUI.Window(0, windowRect, windowFunc, "Pause Menu");
     }
 
     private void windowFunc(int id)
     {
         if (GUILayout.Button("Resume"))
         {
             paused = false;
         }
         if (GUILayout.Button("Options"))
         {
 
         }
         if (GUILayout.Button("Quit"))
         {
 
         }
     }
 }

and i want to show the cursor when im on the menu. how do i do it!?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image perchik · Aug 29, 2013 at 07:35 PM 0
Share

;) thanks for asking a new question

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by perchik · Aug 29, 2013 at 07:38 PM

You could toggle [Screen.showCursor][1] when you're paused.

 private void OnGUI()
     {
         if (paused){
             Screen.showCursor=true;
             windowRect = GUI.Window(0, windowRect, windowFunc, "Pause Menu");
         }
         else{
             Screen.showCursor=false;
         }
     }
 

Also, you could rewrite

   if (paused)
        paused = false;
   else
        paused = true;

into

paused = !paused;

which says "paused equals the opposite of what paused used to be" so if paused was true, it becomes false, and vice versa [1]: http://docs.unity3d.com/Documentation/ScriptReference/Screen-showCursor.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Player movement isn't working 1 Answer

Use OnMouseEnter/OnMouse Exit with center of screen 1 Answer

Problems with pause menu displaying items and stopping player movement 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges