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Question by DimensionU · Aug 23, 2013 at 05:25 PM · guiimporttexture2d

Is there a way to import png images with TextureType = GUI automatically?

I am building a multiple choice quiz engine for my game. All questions and answer choices are imported into a Resources folder in the Unity Editor from png files. Unity sets the TextureType to 'Texture' by default, but this scales the image to power of 2 dimensions and has mipmap data, etc. The end result is that these images render much better with the TextureType set to 'GUI'. I can't really do this manually because I'm importing over 20,000 images at a time.

Is there a way to tell Unity to import these png images with the TextureType set to 'GUI' or is there a way via editor script or something to change them all programmatically?

Thanks!

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Answer by OP_toss · Aug 23, 2013 at 06:16 PM

Yes using these editor classes:

TextureImporter

TextureImporterSettings

TextureImporterType

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avatar image DimensionU · Aug 23, 2013 at 07:20 PM 1
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Thanks, OP_toss. Here's what I came up with. It appears to be working well.

 using UnityEngine;
 using UnityEditor;
  
 public class ItemPostProcessor : AssetPostprocessor
 {
     void OnPreprocessTexture()
     {
         TextureImporter importer = assetImporter as TextureImporter;
         
         if(importer.assetPath.Contains("pack_") && importer.assetPath.Contains(".png"))
             importer.textureType = TextureImporterType.GUI;
     }
 }

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