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Question by xikky · Aug 20, 2013 at 07:02 PM · shadertexturesfadeblend

Help with custom shader

I need help to customize Toony-BasicOutline Shader to be able to fade it's base texture into another. (hoping that this is possible).

I found this post HERE where a basic shader is provided that is able to fade from one texture to another. I need to merge Toony-BasicOutline with this shader and thus have a Toony-BasicOutline shader which is able to fade the base texture into another.

I have no experience coding shaders and have no clue how to merge the mentioned shaders. Would really be nice if someone can help me on this. Thank you!

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avatar image whydoidoit · Aug 20, 2013 at 07:14 PM 1
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I can't really help with the specifics of your question (because I don't use those standard shader) but I did write a tutorial on building shaders including toon outline shaders that could possibly help - it's a really worthwhile skill to pick up and wasn't too hard when I learned. http://unitygems.com

avatar image xikky · Aug 20, 2013 at 07:46 PM 0
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Thanks. Will give it a look soon :)

Further with my question, apart from adding _$$anonymous$$ainTex2 and _Blend properties to the Toony shader, After the following line:

SetTexture [_$$anonymous$$ainTex] { combine primary }

I also added the following 2 lines:

SetTexture [_$$anonymous$$ainTex2] { constantColor (0,0,0,[_Blend]) combine primary lerp(constant) previous }

SetTexture [_$$anonymous$$ainTex2] { combine previous +- primary, previous * primary }

I still have no success yet, but I guess I'm somewhere near. I think the problem here is (and that I don't understand) that Toony-BasicOutline inherits from Toony-Basic, so I'm suspecting the above lines need to be configured a bit in some way...

Well I don't really know word by word what those lines do, but when comparing the shader I found in the link with the Toony shader, the two lines above seem to be responsible for the blending effect

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