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Question by SuIXo3 · Aug 18, 2012 at 09:31 AM · terraintextureschangefadeshift

Terrain Textures Shift (Summer/Winter)

Hi, I'm trying to make a shift between summer textures and winter textures on the terrain. The question is; what would be more efficient? Shifting the textures of the terrain or create a second terrain with those and then shifting the terrain themselves?

If I should change the terrain textures, is there a way to make a fading? As far as I know the terrain does not have many shader options, i don't know if fading is posible.

Any help is welcome, all I want is winter/summer change. If anyone got any idea of how this could be done it would be very helpful.

Thanks.

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Answer by J.D. · Aug 18, 2012 at 02:02 PM

You could change the material using Lerp function to fade it.

More help and examples Here in documentation of Material.Lerp.

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avatar image SuIXo3 · Aug 18, 2012 at 04:30 PM 0
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Yes but the terrain does not use standard materials right? It just needs a texture. Can I do a texture Lerp? Is alpha available for terrain?

avatar image Bunny83 · Aug 18, 2012 at 08:45 PM 0
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No, also material lerp just interpolates the material properties (color, offset, ...). Textures can't be interpolated with this function

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Answer by ScroodgeM · Aug 18, 2012 at 10:19 PM

http://answers.unity3d.com/questions/285816/change-terrain-texture-and-tree-at-runtime.html

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avatar image SuIXo3 · Aug 19, 2012 at 10:28 AM 0
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I'll check it out thanks. Seams to be pretty much that. So "getAlphamaps" and "set" allows you to change alpha value on each point of the terrain's grid right? While at $$anonymous$$imum, textures are switched so the seam isn't seen.

avatar image ScroodgeM · Aug 19, 2012 at 01:22 PM 0
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you can change alphas as you wish. seams will looks good if you pre-paint terrain smoothed. you can just improve this solution a little to save smoothed alpha values.

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