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Question by JuanMaldonado · Nov 02, 2016 at 09:26 PM · lightmappingbug-perhapsbakingartifactsnoise

Lightmapping Artifacts in 5.4.2f2

Hi @Kuba. Looks like your are the guy to solve weird lightmapping issues. If you could please take a look at mine, I'll appreciate it.

I'm working on a simple architectural viz scene where I need to place a gameobject very far away from the 0,0,0 coordinates. In my case, (0,2000,0). After baking GI, I get this weird dark spots/artifacts: alt text
After much pain and forum research, and trying everything around, I changed the gameobjects transform position to 0,0,0 and everything worked just fine. Also tried placing the object in Y=500 and it also worked ok but this does not solve my problem: alt text

FYI:
- All the objects are set to Static and meshes have Generate Lightmap UVs enabled.
- My objects do not have custom UVs, just automatic UVs made in 3ds Max. That has not been an issue before.
- Using Unity 5.4.2f2, have not tried with other Unity builds.

This is what I've tried so far with no luck:

  • Cranked up to max the Scale in Lightmap in the Lighting/Object panel. This helps with quality but does not remove the artifacts.

  • Tried baking with different GI Directional Modes. Not an issue.

  • Changed the Shadow Distance to 2000 in the Quality Settings. Nothing changes.

  • Checked the FBX for errores and re-imported. Also tried changing the mesh completely.

Am I doing something wrong? Should I submit a bug report?

Cheers!

withartifacts.jpg (468.1 kB)
noartifacts.jpg (426.6 kB)
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avatar image flipspaces · Feb 22, 2017 at 08:13 AM 0
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Hi @Juan were you able to find any solution for this? I am also facing the same problem and no solution in sight

avatar image fish_heads88 · Apr 29, 2017 at 02:22 AM 0
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I'm having the same problem. sad!

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