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Question by Carl 2 · May 05, 2011 at 04:59 PM · meshobjectdestroycollisions

Can I stop my player from coming to a stop when colliding?

Sorry if my question is a bit strange, but basically I want the player to be able to roll into objects and the object is destroyed.

Now, I have a script that does this, but my problem is, when the player collides, they come to a stop and bounce back form the object. Is there a way the player can roll into objects and go right through them whilst destroying them?

This is the script I have:

function OnCollisionEnter ( collision : Collision) { if (collision.gameObject.name == "House Prefab") Destroy (collision.gameObject);

if (collision.gameObject.name == "PalmTree") Destroy (collision.gameObject);

if (collision.gameObject.name == "Pinetree1") Destroy (collision.gameObject);

}

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Answer by Carl 2 · May 05, 2011 at 05:05 PM

Never mind, I just figured it out by adding rigid bodies to the objects, sorry folks lol

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avatar image Alec-Slayden · May 05, 2011 at 05:24 PM 0
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Glad you solved the problem, but I would also recommend using the colliders as triggers if you don't want them to have a physical effect.

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Answer by Meltdown · May 05, 2011 at 06:05 PM

If you don't want your player to be affected by forces, i.e such as colliding with your PalmTree, you can set it to isKinematic = false on the Rigidbody component on your player.

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