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This question was closed Apr 08, 2013 at 01:06 PM by Graham-Dunnett for the following reason:

Problem is not reproducible or outdated

avatar image
0
Question by Skalde · Apr 08, 2013 at 01:05 PM · objectdestroyhealth

When (health = 0) Destroy (GameObject)

Hello i'm making a shooting game but when my players health reaches 0 i need the player to be destroyed and i dont know how to do this in C# heres my script:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerHealth : MonoBehaviour {
     public int maxHealth = 100;
     public int curHealth = 100;
     
     public float healthBarLength;
 
     // Use this for initialization
     void Start () {
         healthBarLength = Screen.width / 2;
     }
     
     // Update is called once per frame
     void Update () {
         AddjustCurrentHealth(0);
 
     }
         
     void OnGUI() {
         GUI.Box(new Rect(10, 10, healthBarLength, 20), curHealth + "/" + maxHealth);
     }
     
     public void AddjustCurrentHealth(int adj) {
         curHealth += adj;
         
         if(curHealth < 0)
             curHealth = 0;
         
         if(curHealth > maxHealth)
             curHealth = maxHealth;
         
         if(maxHealth < 1)
             maxHealth = 1;
         
         healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);     
     }
 }
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avatar image Graham-Dunnett ♦♦ · Apr 08, 2013 at 01:05 PM 1
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You need to tell the community what does/doesn't work. Don't just throw script at us.

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