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3D Models not texturing properly
Hi all,
I have imported 3D models (made in Blender) into Unity, and I can't get the texturing to work properly. Whenever I drag a texture onto one of my models, the object just takes the dominant color of my texture instead of taking the actual texture (see picture below).
I've tried many different tiling values, but nothing seems to work... Why is this happening and how do I fix it?
$$anonymous$$y guess is it is a uv problem. What happens when you put the same texture on your model in Blender?
Answer by IgorAherne · Aug 18, 2013 at 03:41 PM
https://www.youtube.com/watch?v=l-Zkt3uAeO0
UV problem
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