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Question by THEpancakes · Aug 18, 2013 at 12:46 PM · texturematerialmodel

3D Models not texturing properly

Hi all,

I have imported 3D models (made in Blender) into Unity, and I can't get the texturing to work properly. Whenever I drag a texture onto one of my models, the object just takes the dominant color of my texture instead of taking the actual texture (see picture below).

alt text

I've tried many different tiling values, but nothing seems to work... Why is this happening and how do I fix it?

capture3.png (165.3 kB)
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avatar image Joyrider · Aug 18, 2013 at 12:56 PM 1
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$$anonymous$$y guess is it is a uv problem. What happens when you put the same texture on your model in Blender?

avatar image midomido · Aug 18, 2013 at 03:39 PM 0
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try another shader :- unlit > texture

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Answer by IgorAherne · Aug 18, 2013 at 03:41 PM

https://www.youtube.com/watch?v=l-Zkt3uAeO0

UV problem

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avatar image THEpancakes · Aug 24, 2013 at 06:30 PM 0
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Thanks for that video, solved the problem! :)

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