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Two Texture Atlas in the same model/Object
Hey guys, It is possible put two texture atlas in the same model/object? I want two diferent material, one for glass of the building and other for walls. I've tried many ways and nothing worked.
Thanks :D
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It is possible, but I couldn't tell you how to add two uvs in your modelling program. The unity side is easy after you've done that though, you just set the materials array of the renderer to have a length of 2, and use two different materials
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