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Question by 73cn0109y · Aug 18, 2013 at 10:43 AM · 3dfbxpathfindingmodels

A* pathfinding with imported models

I'm creating a basic FPS game (for now) and the main aspect I'm focusing on at the moment is enemy AI. I have tried to use A* path finding, but i cannot seem to get it to work on 3D models that i have imported. How can i make the path finding go through my 3D models and not over them?

In this image it shows the path finding going around and over the plane. How can i make it go through the plane and other models that I import? Path finding

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avatar image Benproductions1 · Aug 19, 2013 at 08:07 AM 0
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How are you generating that navigation mesh? It seems as through it only supports one single level, not multiple levels as you want it to be.

avatar image 73cn0109y · Aug 19, 2013 at 08:16 AM 0
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Im just adding the A* script to an empty gameObject then adding a grid graph and positioning it so it covers my map

avatar image Benproductions1 · Aug 19, 2013 at 08:22 AM 0
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A* is an algorithm for pathfinding. There is no "A* script". How are you generating the grid?

avatar image 73cn0109y · Aug 19, 2013 at 09:12 AM 0
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I added the component "A star Path" and from there i make the grid graph

avatar image Benproductions1 · Aug 19, 2013 at 11:50 AM 0
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And where did this component come from? Again, I need context in order to answer the question. Did you make the A* grid generation? If not where did you get it from?

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