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Question by woolfgaang · Feb 15, 2018 at 09:25 PM · gameobjectinventory

Get inventory of gameobject

Im trying to show Objects on the map which contains the item of intrest by id. However, it seems to only work when i first interact with the object instead of always showing. Can I enable it somehow without interaction. Ive tried with setactive and enabled. Is there something else i can do?

 foreach (GameObject kista in this.Chests)
                 {
                     kista.SetActive(true);
                     inne = kista.GetComponent<Inventory>();
                     inne.SetEnabled(true);
                     Utils.DrawLabelS(new Rect((float)(Screen.width - 160), 45f, 200f, 50f), this.Lang("b_dm"), Color.red, 15);
                     float num1 = Vector3.Distance(this.pLocalPlayer.transform.position, kista.transform.position);
                     if ((double)num1 <= (double)this.esplmt3)
                     {
                         Color c = Color.Lerp(Color.gray, Color.green, 0.5f);
                         int num2 = (int)num1;
                        // 
                         
                        // 
                       
                         if (inne.HasItem(231, 1))
                         {
                             Utils.DrawLabel(kista.transform.position, "[" + (object)num2 + "m]\n" + ("  Detcap"), c, 12);
                         }
 
                         if (inne.HasItem(144, 1))
                         {
                             Utils.DrawLabel(kista.transform.position, "[" + (object)num2 + "m]\n" + ("C4"), c, 12);
                         }
 
                     }
                 }
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