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Question by
Gilead7 · Jul 31, 2012 at 06:12 PM ·
c#gameobjectinventoryicon
Drag and Drop icons into slots
In my game, I'd like the player to be able to select an active skill by dragging it from the skills screen and dropping it onto the active slot in the HUD.
Should I simply use a button, icon, and tooltip like I do with the inventory screen or do I need an actual 3dgame object?
Comment
Answer by nickolouse · Jul 31, 2012 at 07:22 PM
I would assume that this shouldn't be much different than the inventory as long as you can drag and drop things in there as well.