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Question by DeadKenny · Aug 17, 2013 at 09:53 PM · rigidbodyinstantiateragdollignore collisions

Ragdolling not properly problem.

How do you get the ragdoll to instantiate at the same exact, form of the player/AI?

My ragdoll is almost spawning at the desired position and rotation but its as if it gets pushed instantly onto the ground and instantiates a bit to the front? Can't tell it happens too fast.

I fixed the physics layer part. Even tried making the AI completely ignore the ragdoll too. Nothing worked.

 public GameObject ragdoll;
 
 void Death(){
 // This ignore didn't work either.
 Physics.IgnoreLayerCollision(11, 15);
 
 
 Instantiate(ragdoll, player.position, player.rotation);
 
 Destroy(gameObject);
 
 }

Ok so the problem from what I see is that when instantiated it get pushed out or collides with something?.

So how to get it to instantiate properly?

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Answer by william9518 · Aug 17, 2013 at 10:57 PM

How I got it to work is just make the player a ragdoll but setting all the rigidbodies to isKinematic, and switching isKinematic off when I die.

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avatar image DeadKenny · Aug 18, 2013 at 12:27 AM 0
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Cool thanks bro.

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