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Question by chronicfail · Aug 07, 2013 at 03:31 PM · rigidbodyparentloopragdollroot

Disable all child rigidbodies

Ok, this sounds like it should be simple, but for some reason nothing I try works properly. I want to make all the rigidbodies in a ragdoll kinesmatic at once, which means looping through a lot of transforms. It is finding all the transforms with the scripted object as a root, so that is working, but at the line where it checks for a rigidbody (if(tr.rigidbody)), things start going wrong. On this version of the script, it says "WARNING: Implicit downcast from Object to Transform", but if I change anything to rigidbody or gameObject or anything other than transform there is a "Cannot cast from source type to destination type" error.

Please could someone tell me what I am doing wrong, and if possible a way to disable a ragdoll without doing this at all.

 function DisableAll (trp : Transform) {
     for(var tr : Transform in trp){
     print("name "+tr.name);
     DisableAll(tr);
     if(tr.rigidbody){
     print("rigidbody in object: "+tr.name);
     tr.rigidbody.isKinematic=true;
     }
     }
     }
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Answer by Xtro · Aug 07, 2013 at 03:43 PM

change this line --- for(var tr : Transform in trp)

to --- for(var Obj : Object in trp)

and use Obj.transform instead of tr in the code block

if this doesn't help do this...

 for(var I=0; I<trp.childCount; I++)
 {
     var tr : Transform = trp.GetChild(I)

     // rest of your code
 }
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avatar image chronicfail · Aug 07, 2013 at 03:58 PM 0
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It works! I had to use the second one as ""GetComponent" is not a member of Object", but the second one works perfectly. Thank you!

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