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Help with Unity clothes
I'm trying to create a realistic volleyball net in Unity with Unity clothes and mesh I imported from Maya, but I have three problems:
Objects go thru net when they collide wiht net, but I want them just to bounce back or slip down while slightly deforming the net;
How do I tighten the net so that it isn't so loose but tense like the real volleybal net;
How do I create Plane that has both sided texture.
Can anyone help me with these problems ?
If you need I can send you a scene file.
Comment
I figured out i could do the tightening thing with placing the mesh collider on net object, but still it is only useful on one side of the object as the other doesn't render.
Your answer
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