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Unity Crooked Textures
Hi again, So, something weird happened when I imported a house from Maya to Unity, It seems like some of the textures are kind of, crooked. The strange part is that some, and not all sides of the house seems to be affected of this. I used "Automatic Mapping" in Maya and then tweaked the textures with the "UV-Texture Editor". Thank you for helping!
Answer by Bunny83 · May 08, 2013 at 11:14 PM
Well, this is most likely a messed up UV map, so it has to be fixed in Maya / outside of Unity. There's nothing you can do inside Unity.
I tried to re-texture the affected sides without succeeding a different outcome. Texture stays the same, crooked.
I somehow managed to fix it. All I did was rotate the walls 180 degrees and re-texturing the side again
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