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Question by Zeyner · Nov 03, 2013 at 09:37 AM · animationanimation editorstay in place

Animation in UNITY problem, Animation keeps moving out of position

Help i have a problem with a simple animation in Unity

So this is what i created basically.

I created a simple animation that goes up and down, without a mesh renderer, and with a trigger ON.

So after i created the animation, I created a prefab out of it, cause i want to use it multiple times in my game.

But, every time I move the Animation anywhere else, the animation only plays on the exact place where I assign the keyframe in the first place.

So for example, I animated it in position (A,A,A) then i want to move this cube to position (B,B,B) and animate it there.

But, every time I move the Animation to a new position, the animation always begin at position (A,A,A)

So my question is, do i have to do every of the animation one by one at every position, without creating a prefab?

or, is there a solution to this problem?

Thank you.

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avatar image Zaeran · Nov 03, 2013 at 11:39 AM 0
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If you're using an animator controller, uncheck 'apply root motion'

avatar image Zeyner · Nov 03, 2013 at 12:21 PM 0
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I think i didn't use the animation controller. I am also kind of new to unity. where can i check if i use or not the animator controller?

I think i just made a simple animation through the use of the animation tab.

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