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What's wrong with animations creation?
OK, I decided to make a simple walking animation in my game. First I tried to do this with my prefab, weird thing happened (you will see it in just a second), so I decided to try with the model, without any modifications, but the same thing happens. What am I doing wrong? Please Help!
I create a new animation with different name than others
I click record animation
My character's body parts transforms (my character had skinned mesh renderer and by the way it's humanoid and in my case that part was called Blip01) moved to a position similar to X:0 Y:0 Z:0 (note: I put it out of model structure after it happening)
And stopping recording the animation doesn't move it back, also It's impossible to add keyframes
Bump, seems the same happens with other models
Answer by AurimasBlazulionis · Jul 06, 2015 at 08:42 PM
Ok, I understood what was wrong. I am using humanoid rig, so I have to make animations differently. I have to manually add properties in animation window, use Animator > item. It is quite hard for the first time + no slider, so it works terrible, because unlike moving the object, you can not just hold on value and slide, you have to type it in. So the problem was that if I have to make animations differently.