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Question by Maestro_Kitty · Aug 14, 2017 at 05:53 PM · 3dtimerplatformerdisappear

Objects won't disappear after a set time after collision

I'm trying to create a platform that will disappear after a set number of seconds, once the Player steps on it. The code I've been using does nothing:

 public float Seconds = 2;

 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.name == "Player")
     {
         Poof();
     }
 }
 IEnumerator Poof()
 {
     yield return new WaitForSeconds(Seconds);
     gameObject.SetActive(false);
 }

I really don't know what I'm doing wrong. Would somebody kindly help me? Thank you.

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Answer by bart1259 · Aug 14, 2017 at 05:59 PM

 StartCoroutine(Poof); 

instead of

 Poof()

https://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html

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avatar image Maestro_Kitty · Aug 14, 2017 at 10:36 PM 0
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Thank you, but it still isn't working. When I use that, it won't let me use Poof as an IEnumerator.

avatar image OusedGames · Aug 14, 2017 at 11:11 PM 1
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StartCoroutine(Poof());
Or
Start Coroutine("Poof");

avatar image Maestro_Kitty OusedGames · Aug 15, 2017 at 01:41 PM 0
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Thank you very much!

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