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Question by $$anonymous$$ · Aug 15, 2013 at 12:44 PM · coloralphasmoothparticleadditive

Smooth changing transparency of particle/additive shader

Im trying to smooth change transparency of an object with particle/additive shader.I`ve wrote a code that works on transform.localScale.

 renderer.material.color.a = Vector3.MoveTowards(renderer.material.color.a,max,Time.deltaTime * speed);

Have these three errors:

1.error CS1502: The best overloaded method match for UnityEngine.Vector3.MoveTowards(UnityEngine.Vector3, UnityEngine.Vector3, float)' has some invalid arguments 2.error CS1503: Argument #1' cannot convert float' expression to type UnityEngine.Vector3'

3.error CS1612: Cannot modify a value type return value of `UnityEngine.Material.color'. Consider storing the value in a temporary variable

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Answer by $$anonymous$$ · Aug 15, 2013 at 01:43 PM

Figured by using Time.deltaTime.

 changeColor = renderer.material.GetColor("_TintColor");    
         if(increase == false)
         {
             changeColor.a -= Time.deltaTime*2;
             if(changeColor.a <= 0)
                 increase = true;
         }
         if(increase == true)
         {
             changeColor.a += Time.deltaTime*2;
                 if(changeColor.a >= 0.5)
                 increase = false;
         }
         
                             
         renderer.material.SetColor("_TintColor", changeColor);
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Answer by dorpeleg · Aug 15, 2013 at 01:08 PM

Error 1&2: make sure all of the vars you enter at MoveTowards are floats.

Error 3: you can't modify a single part of the color, just like you can't modify a single part of transform.

You need to do something like:

 renderer.material.color = new Color(renderer.material.color.r,renderer.material.color.g,renderer.material.color.b,[your alpah changes here]);

So basically, you can't use Vector3.MoveTowards if you only want to cnage the alpah.

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avatar image $$anonymous$$ · Aug 15, 2013 at 01:17 PM 0
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but how can i change it smooth?

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