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Question by alinhaidu · Aug 14, 2013 at 09:59 PM · lightmappinguvsketchup

Lightmapping problem using fbx from Sketchup

Hey there. After scratching trough google and here, i tought i might post an question. Please take a look at this and tell me what do i do wrong: This is the model in sketchup:

alt text This is the model lightmapped in Unity and the lightmapping resolution

alt text

What can i do to improve it ? I use sketchup, and note that for this model i used just colors for the materials, without jpg / png / etc textures. Thanks!

clipboard01.jpg (13.2 kB)
clipboard03.jpg (93.5 kB)
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avatar image alinhaidu · Aug 15, 2013 at 11:36 PM 0
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Why my questions has no answers ?

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Answer by Wuzseen · Aug 16, 2013 at 12:45 AM

You need to modify the UVs of your object--this is why your textures are drawing as such. They are just being painted on to your tris rather than really representing how it would actually look.

This is something you wouldn't want to do in Unity--I suggest learning blender and looking into laying out your UVs in there.

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