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Question by puschy · Sep 19, 2013 at 08:05 AM · sphereinsidehollow

How to create a hollow sphere world?

I want do define my world inside a sphere. The objects are stuck to the wall of the sphere within the sphere. Is there any way to do this?

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avatar image Fattie · Sep 19, 2013 at 11:26 AM 0
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glad 2 help

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Answer by Fattie · Sep 19, 2013 at 08:09 AM

Hey.

Yeah, there are various ways to do this. First you should get with the concept of

wrapper objects

.
(or "marker objects") which is used all the time in game engines. LIke, half the answers on here are just "use a wrapper object then it's easy"

Here's almost the same question except you're inside out here

Actually this question is your question inside-out

http://answers.unity3d.com/questions/529536/how-to-make-a-ship-and-its-projectiles-orbit-a-pla.html

also similar...

http://answers.unity3d.com/questions/534164/object-spinning-around-its-own-axis-whilst-travell.html

Another totally different approach. Just turn off gravity and make your own force.

The force is actually incredibly easy ......... if you think about it, it is simply **away from the center of the Drowl.

(A Drowl is a World inside-out.)

Hope it helps

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avatar image DaveA · Sep 19, 2013 at 07:30 PM 0
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The 'inside out' question where things orbit a planet - may be different from what he needs. If the intent is to run around on the surface, with jumping and gravity etc, then 'spinners' are fine for satellites but not players. In then general case, he should disable gravity and implement his own.

avatar image Fattie · Sep 20, 2013 at 06:43 AM 0
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Well - of course, it may be different from what he needs. He doesn't give any visual examples, etc. Note on that other question ...

http://www.youtube.com/watch?v=Jhhocl7jf3o

that's exactly done with "spinners", no physics/gravity/forces at all. (Call it kind of an "arcade planet game".) I suspect, he wants exactly that, so that's the answer, it's just an inside-out "arcade planet game"

But absolutely, it may be something incomprehensibly different from that! Heh!

I wouldn't say in the "general case" use forces etc -- if it's like a normal 3D - let's say - "vaguely GTA -like game" .. first person or third person and so on .. then yes. But it seems the only sort of games being programmed at the moment are "arcade-like" jetpack safari etc :)

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Answer by puschy · Sep 20, 2013 at 09:41 AM

Inside-out arcade planet game is a pretty good description. I want to make a sort of "racing tanks" battle type game, where players play inside of a sphere. I'm can't give you any real examples, as I don't know myself personally. It's just a project I came up with on the moment.

Thx for the comments you guys, it really did help.

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