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Question by robert 3 · Mar 10, 2011 at 02:41 PM · guitexturedraw

gui draw rexture problem

  if(GUI.Button(Rect(3,810,80,35),GUIContent (" START", "start")))
  {
  GUI.DrawTexture(Rect(0,0,500,500),start1);
   }
  if(GUI.Button(Rect(85,810,80,35),GUIContent (" CONTINUE", "continue")))
  {
  GUI.DrawTexture(Rect(0,0,500,500),continue1);
  }

when i am pressing start button the draw texture is not drawing the texture start1.When i am putting it outside if condition it is working fine.Is there any problem when we put a gui inside another gui

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Answer by poncho · Mar 10, 2011 at 03:26 PM

this code will just draw the texture for the frame that the button was pressed instead of that you need to add a boolean that turns on when you hit start

bool myboolStart =false;
bool myboolContinue = false;
void OnGUI()
{
   if(GUI.Button(Rect(3,810,80,35),GUIContent (" START", "start")))
   {
      myboolStart = true;
   }
   if(myboolStart)
      GUI.DrawTexture(Rect(0,0,500,500),start1);
   if(GUI.Button(Rect(85,810,80,35),GUIContent (" CONTINUE", "continue")))
   {
      myboolContinue = true;
   }
   if(myboolContinue)
      GUI.DrawTexture(Rect(0,0,500,500),continue1);
}

this will do the trick -edit- im using C# just try to use this on js dont just copy paste it

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avatar image robert 3 · Mar 10, 2011 at 04:08 PM 0
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what is the reason why cannot we able to put gui inside a gui

avatar image poncho · Mar 10, 2011 at 05:36 PM 0
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uh?, yes, of course you can have a gui inside a gui, but it will be shown just the frame it was pressed, so its no use for that try pressing the button lots of time to see what i mean also there are the GUI Boxes or something like that havent used that in a while but is a group of guis inside the gui of the box

avatar image robert 3 · Mar 10, 2011 at 05:51 PM 0
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thanks a lot for the answer

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