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Question by mrapple · Nov 14, 2011 at 12:06 AM · guitexturedrawreplace

Replacing Gui.DrawTexture or gui textures in C#?

Hey, trying to get a script to replace a GUI texture whilst disabling the old GUI texture. Was thinking of using a GUI.BeginGroup to snap all of them together so I don't have to manually change the pos and size.

Just wondering if there is any bit of code at all that will replace the GUI? or how to disable/enable GUI without disabling the gameobject

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avatar image syclamoth · Nov 14, 2011 at 12:11 AM 0
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Can you show the bit of code where you are drawing the texture? I'm not sure exactly how you are implementing at the moment, but I'm sure there's a simple solution.

avatar image mrapple · Nov 14, 2011 at 12:25 AM 0
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Because I have different textures I want to replace.

Example;

1 texture for 90, 80, 70, 60. (Because they're changing colors for how much health you've got. But this is what I've got at the moment. public Vector2 pos = new Vector2(20, 40); public Vector2 size = new Vector2(40, 20);

 public Texture2D background;
 public Texture2D texture2;
 public Texture2D texture3;

 public float barDisplay;


 


 // Use this for initialization
 void OnGUI()
 {
     
     UnityEngine.GUI.BeginGroup(new Rect(pos.x, pos.y, size.x, size.y));
     UnityEngine.GUI.DrawTexture(new Rect(0, 0, size.x, size.y), background);

     UnityEngine.GUI.BeginGroup(new Rect(pos.x, pos.y, size.x * barDisplay, size.y));
     UnityEngine.GUI.DrawTexture(new Rect(0, 0, size.x, size.y), texture2);

     UnityEngine.GUI.BeginGroup(new Rect(pos.x, pos.y, size.x, size.y));
     UnityEngine.GUI.DrawTexture(new Rect(0, 0, size.x, size.y), texture3);
     UnityEngine.GUI.EndGroup();
     UnityEngine.GUI.EndGroup();
     UnityEngine.GUI.EndGroup();



Doesn't work so well.

avatar image syclamoth · Nov 14, 2011 at 12:43 AM 0
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Why don't you just put some conditionals in there?

 if(some condition)
 {
     GUI.DoWhatever();
 } else {
     GUI.DoSomethingElse();
 }
avatar image mrapple · Nov 14, 2011 at 12:45 AM 0
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that's all good and stuff, but I don't know how to disable a GUI texture which is what I was kinda asking. :/

avatar image syclamoth · Nov 14, 2011 at 01:11 AM 0
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But my point is that you can't 'disable' them, since they get redrawn every frame anyway! All it takes is just not redrawing them- hence if statements. I still don't understand what you mean by 'disable a GUI texture'- it's not a statement that makes sense to me. It only makes sense for GUITexture components, and you're not using one of those.

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