Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by uvavoo · Aug 30, 2013 at 12:27 PM · animationframerate

Why does simple animation slow frame rate down.

I have used the Unity Animation editor (not mecanim) to do a simple animation of a radar dish 'ping-ponging' from left to right, animation is about 4 seconds long. I am running on an oldish imac with an admitedly poor graphics chip X1600, but if animation is switched off I am getting a 30fps steady frame rate, when I have the animation running, it goes right down to 3! fps. Is this a bug? or am I doing something wrong?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Aug 30, 2013 at 03:03 PM 0
Share

Check your console for errors. The biggest culprit for fps drop while coding is actually NullReferenceException errors and Debug code!

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by EpicGamer928 · Aug 30, 2013 at 02:57 PM

The main reason is probably your graphics chip. FPS means how many times the screen refreshes in a second. When nothing is really moving, the computer doesn't have to work very hard at all and the frame rate is nice and high but when an animation is running, it has to think harder and so the frame rate is lower.

It probably wouldn't be much a problem on a recent-ish computer but it is mostly about the graphics chip you have in yours. And because the computer is an iMac it could be harder to replace the graphics because Apple is all 'integrated'.

If this answered your question, please could you mark it as 'tick' and put a thumbs up. Thankyou...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by uvavoo · Sep 05, 2013 at 11:52 AM

Thanks for the answers chaps. Sorry for the delay in replying (i have been away). I have recently updated my mac and it has a very good video card Radeon HD 6870. Get really good frame rates with highest quality settings, but when animation is switched on drops to 4 fps.!! Need to experiment further. Will try animating in my 3d app rather than unity animation editor and see what happens. Will also try other animations done in Unity to check whether or not it is indeed a bug or not.

I have no errors in the console.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Syncing 30FPS animations in Unity to trigger events 2 Answers

Animation problem. 1 Answer

Allow Unity to render as fast as possible? 0 Answers

Weird frame numbers in imported animations 3 Answers

How to render frame by frame? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges