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closed Sep 28, 2015 at 05:10 PM by
getyour411 for the following reason:
Problem is not reproducible or outdated
Question by
JackStix · Aug 01, 2014 at 10:14 PM ·
terraincamera rotatelatency
Multiple Terrains and their Trees
If I make a grid of 3x3 terrains and stand on the center, the trees (and grass to a lesser extent) on the other terrains cause a huge drop in FPS when the camera rotates. The terrains aren't within camera view. Outside of gerrymandering a system to not display trees on other terrains, is there anything else I can do to solve this?
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