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This question was closed Sep 28, 2015 at 05:10 PM by getyour411 for the following reason:

Problem is not reproducible or outdated

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Question by JackStix · Aug 01, 2014 at 10:14 PM · terraincamera rotatelatency

Multiple Terrains and their Trees

If I make a grid of 3x3 terrains and stand on the center, the trees (and grass to a lesser extent) on the other terrains cause a huge drop in FPS when the camera rotates. The terrains aren't within camera view. Outside of gerrymandering a system to not display trees on other terrains, is there anything else I can do to solve this?

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