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Question by Robsy128 · Sep 22, 2013 at 08:31 AM · terraincamera rotate

My camera changes/hides the terrain?

Hey all,

For some reason, whenever I turn the main first person controller camera, the edge of my terrain seemingly disappears. It was all working fine before adding the camera. I'm fairy new to Unity and still learning and I've tried Googling this but nothing has come up at all. Could anyone help with this? I've attached screenshots below!

Camera settings:

Field of View: 60 Clipping Near: 0.1 Clipping Far: 10000 I changed these settings from the preset just to see if it changed anything but no luck so far!

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capture2.jpg (405.5 kB)
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Answer by aeroson · Sep 22, 2013 at 11:09 AM

Assuming your terrain is over 7 square km, try to increase the Clipping Planes > Far value (currently 10 km)

1km = 1000 m = 1000 unity units

From wikipedia: Clipping planes are used in 3D computer graphics in order to prevent the renderer from calculating surfaces at an extreme distance from the viewer. The plane is perpendicular to the camera, a set distance away (the threshold), and occupies the entire viewport. Used in real-time rendering, clipping planes can help preserve processing for objects within clear sight.

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avatar image Robsy128 · Sep 22, 2013 at 12:05 PM 0
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Thanks for the reply :D

I have no idea how large my terrain is. The resolution is 2000x2000 pixels. I've change the clipping plane far value to 100000000 but that hasn't really done anything to be honest.

avatar image Robsy128 · Sep 22, 2013 at 12:14 PM 0
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Never $$anonymous$$d - found out that the first person controller has a camera! I didn't see that until now. I was adjusting the Far Clipping value on the other main camera in the scene!

Thanks for the help :)

avatar image ArkaneX · Sep 22, 2013 at 12:51 PM 0
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@Robsy128 - if the answer helped, please accept it by using an icon at its top.

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