- Home /
My Blender object causes frame rate drops
when ever i fbx import my blender file i get frame rate drops. my object has about 11 animations maybe it could be that. if it is because of that is their a way of my coding the animations and having no frame rate drops?
if it helps it also takes a long time importing from blender and applying things to it like increasing the scale factor.
Click on your model in the project pane, click on the Animations Tab, under the Anim. Compression option, choose '$$anonymous$$eyframe reduction and Compression'. See if this helps.
Answer by Xtro · Aug 09, 2013 at 04:52 PM
If the import process takes long, then your poly count is huge. In 3D games, we use low poly meshes. Well it's not as low as it was in the past but from a modelling perspective, it's still low.
Your answer
Follow this Question
Related Questions
Why Do Legacy Animations Always Snap? 0 Answers
Animations from blender going super weird 1 Answer
How can I fix or alleviate these animation warnings when importing my character? 0 Answers
Why do I have jittering or extraneous movements in my animation after importing from Blender? 1 Answer
Why is a rigged .fbx character not showing up in the import 'Animations' tab? 1 Answer