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Question by
LogicalByte · Dec 05, 2017 at 04:16 AM ·
animationimportblenderfbx
How can I fix or alleviate these animation warnings when importing my character?
I have three animations for my humanoid avatar character that I created in Blender. Problem is after I import my model from Blender into Unity I get the following errors on two of my animations: These discarded animations cause my walk and run cycle to look unnatural and buggy. All I want is for my animations to appear in Unity as they do in Blender, how can I alleviate or fix my warnings?
Here is the difference in my walk cycle for example: https://imgur.com/S4mmqhI
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