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Question by ryisnelly · Aug 07, 2013 at 02:23 AM · aibid

help with bidding script

hello could some one help me with this script, basically im up to the point where i need to show the players bid in the gui box and the ai's bid in there aswell, i also need help with making ai to bid against,e.g if i place a bid then the ai places one with a 50/50 chance of being successful at placing a bid until you win, and also have a gui show that you have won the bid. i have no idea how to do that, would anyone be willing to help me out please? cant find anything like this on unity answers or forums.

here is where i am up to

 #pragma strict
 var information: String; 
 private var guiOn = false;
 private var rect: Rect;
 var btnTexture : Texture;
 var ClosePostion : Vector2 = new Vector2 (200,5);
 var CloseSize : Vector2 = new Vector2 (35,35);
 var CloseIcon : Texture;
 var MyString = "";
  
  
 //click to open gui
 function OnMouseDown(){
     guiOn = true; 
     rect = Rect(Input.mousePosition.x, Input.mousePosition.y, 300, 100);
     yield WaitForSeconds(500);
     guiOn = false;
 }
  
 function OnGUI(){
     if (guiOn){
        GUI.Box(Rect(0,0,200,200),"Current bid");
        if (!btnTexture) {
          Debug.LogError("Assign a texture");
          return;
        }
  
        if (GUI.Button(Rect(10,10,50,50),btnTexture))
          Debug.Log("texturebutton");
  
  
        if (GUI.Button(Rect(10,70,50,30),"Bid")) {
          var bid : int;
          if (!int.TryParse(MyString, bid))
           bid = 0;
          Debug.Log("The bid was: "+bid);
         
           }
 
  
        var temp = "";
  
         for (var c : char in MyString) {
             if (c >= "0"[0] && c <= "9"[0]) {
                 temp += c;
                 }
             } 
  
         MyString = temp;
         MyString = GUI.TextField(new Rect(10,130,180,20),MyString,30);
  
         //close button
         if (GUI.Button(Rect(160,2,CloseSize.x,CloseSize.y),CloseIcon)) {
             guiOn = false;
        }
     }
 }
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avatar image cdrandin · Aug 07, 2013 at 02:25 AM 0
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Please don't re-post similar Question post. Just wait and if you would give more detail in your other post maybe people would want to help you.

avatar image cdrandin · Aug 07, 2013 at 02:25 AM 0
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On that note, check your other post. I provided a solution or at least some insight for your problem.

avatar image ryisnelly · Aug 07, 2013 at 02:31 AM 0
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this is the last script i need to write and its a bit passed me, been trying to work it out for ages but cant, im completely stuck

avatar image DryTear · Aug 07, 2013 at 03:02 AM 0
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 var chance = Random.Range(0,1);
 
 if(chance == 1)
 {
     lost = true;
 }
 if(chance == 0)
 {
     won = true;
 }


use this as a reference to chances

avatar image ryisnelly · Aug 07, 2013 at 03:07 AM 0
Share

i get an error saying ArgumentException: RandomRangeInt can only be called from the main thread.

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