- Home /
              This question was 
             closed Sep 22, 2013 at 06:54 AM by 
             Fattie for the following reason: 
             
 
            Duplicate Question
 
               Question by 
               udmsoft · Sep 22, 2013 at 02:41 AM · 
                positionmovemove object  
              
 
              Will this code move an object
 using UnityEngine;
 using System.Collections;
 
 public class move : MonoBehaviour {
     
     // Use this for initialization
     void Start () {    }
     
     // Update is called once per frame
     void Update () {
     if (Input.GetKey (KeyCode.UpArrow)) {            
         transform.position.Set(transform.position.x + 5,transform.position.y,transform.position.z);
         }
         if (Input.GetKey (KeyCode.DownArrow)) {
             transform.position.Set(transform.position.x - 5,transform.position.y,transform.position.z);
         }
         if (Input.GetKey(KeyCode.LeftArrow)){
             transform.position.Set(transform.position.x,transform.position.y,transform.position.z + 5);
         }
         if (Input.GetKey(KeyCode.LeftArrow)){
             transform.position.Set(transform.position.x,transform.position.y,transform.position.z - 5);
         }
     }
 }
Please figure out how to do it
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by VioKyma · Sep 22, 2013 at 04:34 AM
Set() will not work because transform.position issues a copy of itself.
To do this, you will need to create a new Vector3 and then assign it to transform.position.
eg
     if (Input.GetKey (KeyCode.UpArrow)) {
         Vector3 move = new Vector3(transform.position.x + 5,transform.position.y,transform.position.z);
         transform.position = move;
     }
To get smoother, more consistent movement, you might want to also use Time.deltaTime to make your movement relative to time passed between each update.
Answer by DaveA · Sep 22, 2013 at 02:45 AM
In answer to your question, yes. In answer to your request, what?
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                