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MipMapping NVidia Problem
Hello.
There is a problem with a Project on my Maschine. It works fine on all other testet PCs. My GraphicCard is a Geforce GTX 460, latest driver.
It seems like the higher i set the Screen resolution, the higher the MipMap Level will be. So on 1280x it is ok, on 1680x the texture is extremly blurry. Fulscreen or not doesnt matter.
I guess the Project is build in Unity2 at the moment, so maybe it will work with U3. (I have no source of the Project)
Also other Projects work fine.
Do you have an answeres of this issue?
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