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Copying Textures and transparency.
Hello,
I am combining several smaller sprites onto one larger sprite. I read I should use Graphics.CopyTexture to do this the most efficiently. That works, but any transparent part of the smaller sprites will still overwrite the non transparent part behind it on the larger sprite.
Does anyone know if it in possible to copy texture that will blend transparency? I have done it manually with using Teture2D.SetPixel but I am worried about performance.
Appreciate any advice, thank you.
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