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Question by ThatBenGuy · Oct 16, 2012 at 05:44 PM · javascriptbuttontimerpowerup

Deactivating a power up script after a certain amount of time

Hello I'm working on a simple power up script that allows the user to click on a button to slow down the movement of the player. Here's the script I'm using:

 var mySkin : GUISkin;
 function OnGUI () {
     
     GUI.skin = mySkin;    
     
     if (GUI.Button (Rect (10, 50, 80, 30), "Slow Down")) {
     var script4 = GetComponent("Movement"); 
     script4.enabled = false;
     var script5 = GetComponent("Movement - Easier"); 
     script5.enabled = true;
     }
 }

What's got me stumped is how to make the power up script only activate for a certain amount of time before it becomes deactivated and the player's movement goes back to normal.

Thank you for any answers or feedback. -Ben

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Answer by Sundar · Oct 16, 2012 at 06:18 PM

You can use coroutine like

 var mySkin : GUISkin;
 function OnGUI () {
 
     GUI.skin = mySkin;    
 
     if (GUI.Button (Rect (10, 50, 80, 30), "Slow Down")) {
         StartCoroutine( SlowDown( 2.0 ) );// deactivate for 2 secs
     }
 }
 
 function SlowDown( float deactivateInSeconds )
 {
     var script4 = GetComponent("Movement"); 
     script4.enabled = false;
     var script5 = GetComponent("Movement - Easier"); 
     script5.enabled = true;
     
     yield WaitForSeconds( deactivateInSeconds );
 
     script5.enabled = false;
     script4.enabled = true;
 
 }
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avatar image ThatBenGuy · Oct 18, 2012 at 12:43 AM 0
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Thank you very much for your answer. Exactly what I needed. For future reference I had to change the line 'function SlowDown( float deactivateInSeconds )' to 'function SlowDown(deactivateInSeconds : float)'.

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