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Question by Jacob 3 · Nov 05, 2010 at 07:29 PM · javascripttimer

Removing the tenths of seconds on a timer

//Variable for in-game timer var myTimer : float = 30;

//Script for the in-game timer function Update () { if(myTimer > 0){ myTimer -= Time.deltaTime; }

 if(myTimer <= 0){
     Application.LoadLevel (2);          
 }

}

//Script to implament the in-game timer function OnGUI(){ GUI.Label(Rect(10,10,200,50), "Time: " + myTimer); }

I have set up a timer for my game, however I would like to remove the numbers after the decimal and display the time in whole seconds.

I just don't know how I would do that, any advice would be great.

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Answer by Peter G · Nov 05, 2010 at 07:49 PM

Here's the most optimized way. See my answer.

http://answers.unity3d.com/questions/25979/timer-display-question/25984#25984

Use InvokeRepeating() and you will save method calls meaning faster performance for the same result.

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Answer by denewbie · Nov 06, 2010 at 04:10 PM

just do this:

GUI.Label(Rect(10,10,200,50), "Time:  " + myTimer);

change to

GUI.Label(Rect(10,10,200,50), "Time:  " + (int)myTimer);

by parsing the value into an integer the timer automatically returns you whole numbers.

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Answer by fherbst · Nov 05, 2010 at 07:32 PM

Use Mathf.Floor(value) to get the next smaller integer number. Use Mathf.Ceil(value) to get the next bigger integer number.

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