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Question by Balint3DDesign · Jul 28, 2012 at 06:02 PM · androidiphonegraphicsfadegui texture

GUI Texture Fade in/out (Android)

Hi ! :) I run into a problem . I decided to make into my project the Standard Assets (Mobile)/Player Relative Setup . Want to make that so if i touch the joystick (left) then the joystick will fade up (because it has the alpha channel on 0) and when i release the joystick then fade down into 0 on the alpha channel . I only need to implement touch into this script but it don't work for me . So please help me out :) Here is the script :

 #pragma strict
 var myGUItexture : GUITexture;


 function Start () {

     yield Fade(0.0, 1.0, 2.0);     // fade up
     yield Fade(1.0, 0.0, 2.0);     // fade down

 }
 

 function Fade (startLevel :float, endLevel :float, duration :float) {

     var speed : float = 1.0/duration;   
     for (var t :float = 0.0; t < 1.0; t += Time.deltaTime*speed) {
           myGUItexture.color.a = Mathf.Lerp(startLevel, endLevel, t);
           yield;
     }
 }
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Answer by ScroodgeM · Jul 28, 2012 at 07:46 PM

try this. i'm not strong in JS.

var rect = Rect (100, 100, 150, 150); // this is your screen's rect where touch will be handled

function Update () { if(Input.touchCount > 0) { var touch: Touch = Input.touches[0]; if(touch.phase == TouchPhase.Began && rect.Contains(touch.position)) { StartCoroutine(Fade(0.0, 1.0, 2.0)); } else if (touch.phase == TouchPhase.Ended) { StartCoroutine(Fade(1.0, 0.0, 2.0)); } } }

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avatar image Balint3DDesign · Jul 29, 2012 at 11:47 AM 0
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Thanks , Scroodge ! It works perfectly :) But , is possible to upgrade this script ? I want so that if the GUI Texture has been touched , not on the whole screen . Because i need it for the mobile controller to hide it , if you don't touching the controllers .

avatar image ScroodgeM · Jul 29, 2012 at 11:52 AM 0
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i'd edit answer. also, you can use ins$$anonymous$$d of GUI Texture just a GUI Button, is this way you needn't to handle touches and active rect at all.

avatar image Balint3DDesign · Jul 29, 2012 at 03:15 PM 0
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Thanks , again ! It's just perfect :)

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